Bypasses all the issues of running this thing on a Windows machine. Is this the one that was also released for the OG Xbox and got very positive reviews back then? I always wanted to play it but since I didn't have neither an Xbox nor a compatible PC at the time I didn't get to do it. I remember how big of a surprise it was when this game was released because nobody was expecting a game adaptation of the Riddick franchise to be this good, specially since the sequel movie was bad and game adaptations in general tend to be disappointing.
I'll definitely check this one out. Rock Johnston 3 points. Dude who knows another dude 0 point. Foodie 1 point. Marsh this is the og Butcher Bay, not the enhanced edition. Dark Athena is not included.
PeodR 2 points. I have the original game, and have the same problems but i do whats the video says, and works! Gray 1 point. Marsh -1 point. Tiggerlator 2 points. Riddick can talk to other characters, using a Monkey Island-style text interface to find out essential info about Butcher Bay, such as getting access to weapons. He can also undertake minimissions, which include everything from retrieving an inmate's missing spectacles to killing a rival gang member.
Escape From Butcher Bay has a very minimalist HUD -weapons are only briefly displayed when chosen, and health, indicated by small white boxes in the top left-hand comer of the screen, only appear when you're involved in combat. Your main weapons in the early part of the game are crude handheld affairs, including knuckle-dusters, clubs and shivs.
The latter are sharp, improvised pieces of metal or tools that you can use to hit, stab and slice enemies in hugely entertaining first-person punch-ups. If you prefer, in many situations you can go into a crouching stealth mode, shown when activated by a blue-ish tint to the screen, nice eyeball vein effects and the handy ability to hear any nearby person's heartbeat. Here you can pull off stealth kills by coming out of your hidden position, carefully sneaking up behind opponents and deftly snapping their necks, slashing their throats or cutting their spinal cords - useful in later levels when the heavily-armed pnson guards become your main opponents.
What's more, you can get rid of baddies by dropping on them from above, or use a counter-move that forces guards to comically shoot themselves with their own weapon. However, in the early levels, all guns are DNA-encoded, so Riddick can't pick them up without getting an electric shock. However, you soon work out a way of solving this and get access to shotguns, assault rifles and all manner of juicy heavy weaponry. As in any decent stealth game, dragging and hiding bodies in dark comers then becomes essential if you don't want other guards to discover the nasty mess you've made and call for help.
Escape From Butcher Bay's Al is excellent, with guards that will fall back, outflank you and hunt together, shining their torches in every nook and cranny trying to flush you out of hiding while also goading you with insults and taunts.
In one situation, I was sneaking above a couple of prison guards; they spotted me and proceeded to shoot out the metal grates in the floor, causing Riddick to fall down painfully onto the corridor below. This is a great example of the physics engine, which enables lights to be shot out, windows shattered, alarms destroyed and ragdoll bodies to be shot or hilariously pushed off ledges into rock-crushing machines. Yet the most important part of the Riddick universe is Eye Shine, his ability to see in the dark - and in Butcher Bay, you'll witness how he's given his special powers those distinctive black specs.
Eye Shine is a gameplay convention that works really well-just one tap on the keyboard and a completely dark corridor is suddenly fully illuminated. Of course, this can be used to give you the advantage over enemies with superior firepower, so sabotaging an electrical access panel turns off lights and enables you to creep up on unsuspecting enemies without detection.
Eye Shine is always available too, with no batteries or power bar to contend with as you attempt to escape. Butcher Bay prison itself is a beautifully-realised, self-contained world, made up of grubby cells, rusting air vents, decaying lifts, dimly-lit corridors with leaky steam pipes, nondescript storage areas and vast underground mines.
Then there's the game's fantastic real-time lighting - as good as anything in Doom 3 - which has Riddick himself projecting shadows on walls and floors, torches that light up rooms and corridors realistically even down to the particles of dust caught in their beams, and searchlights that shine through fences casting patterns onto characters.
All the in-game character models are extremely detailed too, with believable muscle and skin, textured clothing that moves in the correct way, pockmarked and scarred faces and some of the best motion-captured animation I've seen. This is especially true during the third-person views of Riddick's 'action moves', such as climbing ladders and boxes, and hanging from rails.
Level design ranges from claustrophobic air-conditioning ducts where would we be without them? However, there's so much variety, with cleverly-scripted sequences, stylish cut-scenes, great dialogue, dark humour, atmospheric soundtrack and numerous side-quests, you're always entertained, with your trigger finger tensed.
The Chronicles of Riddick: Escape From Butcher Bay manages to expand the universe created by David Twohy, but setting it before the events in Pitch Black means that Starbreeze and Vin Diesel's own Tigon Studios have had the freedom to produce a solid videogame and quality characters, without having to slavishly follow a movie plot. In addition, this new PC version has proper mouse control, quick-saves, developer's commentary - similar to director commentaries on DVDs - and a smattering of new weapons and levels.
The game's major criticisms at this stage are the lack of multiplayer see 'Why Don't You? In addition, although there aren't any vehicles as such, you do get to ride in something much later in Butcher Bay, but we won't spoil the surprise for you -it's one of the best bits in the game.
Escape From Butcher Bay isn't going to be as ground-breaking as Half-Life 2, but if you're looking for a title with a great melting pot of genres, mixing stealth, horror, RPG, sci-fi, fighting and action, you could do a lot worse than enjoy a stretch with Richard B Riddick and his merry inmates. We'll have the definitive verdict next issue, along with an exclusive playable demo just don't drop the soap in the showers Every Now And then, a gem of a game comes along that's largely overlooked by the gaming community.
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