Neverwinter's story is mediocre, sadly. Sure, the tale of mysterious plagues and hidden powerful enemies is interesting, at least initially. But interest wanes during the second and third chapters, when the story moves north and loses steam. Neverwinter's story -- already overshadowed by the impressive DM abilities -- is something of an afterthought. The biggest complaint is the brief pauses during combat. The game feels laggy because each combat move needs several rolls attacking, defending, etc.
The game engine is not exactly real-time, but not entirely turn-based either: it's a hybrid. In practice, this means some characters can act more often than others, and it frequently feels like the player-character is waiting in line.
Everything works well after an initial adjustment period, but it's annoying when you make occasional strategic mistakes because of the gameplay delays. The module creation options are impressive. Users have access to the families of tile sets used in creating the single-player game, and creative players will have no difficulty in creating unique levels filled with just the right amount of monsters.
The staggering array of options available -- the monsters, NPCs, stories, environment, and more -- makes Neverwinter a DM's dream.
Level creation is an involved process, and DMs should plan on taking hours to rush through the basic module, plus a few hours of tweaking to finish a good scenario.
There are a few concerns with the tile sets; players will wish the forest set, for instance, had a few more options. When creating their character, players can choose from an array of eight races some with two to three sub-races , 12 classes, and eventually 16 prestige classes.
Once complete, your character can be exported for play online, or used in the game's main campaign, a massive, sprawling affair with plenty of gameplay, even without downloading custom player-created modules, a staple of the previous series.
NWN 2 comes with a powerful toolset that allows creative and technically-savvy players to craft their own adventures and modules. It's possible to play the main campaign alone, or with up to three friends. For those who adventure solo, the designers have greatly expanded the "henchman" system from Neverwinter Nights.
With well-written dialogue and exceptionally engaging voice acting, these characters provide much of the charm of NWN 2. During battles, though, it's more of a chore to manage your characters than anything else. Limited customization of your companions' battle AI exists, but even given that, often your party will scamper off to disable traps or attack a different enemy, leaving them vulnerable to attack, and you alone to deal your foes.
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